IVAN
Game Designer
MACCA
3D Artist & Animator
I design the experience:
core loop, systems, economy.
The why behind every tap.
Then I bring it to life:
worlds, characters, animation.
The how that makes it real.

01 · The MindGame Design

Mobile first (F2P, casual, LiveOps), plus PC, web and Roblox. Systems, core loops and economy. I write the GDD, balance the numbers and prototype the idea myself in Unity, Unreal or Godot.

Mobile F2PCore loop & metagameEconomy & balancingProgressionLiveOps & eventsMonetizationNarrative & questsLevel designGDD & specsTeam communicationPrototyping

Design experience

Game Designer2025
Loop Heroes · contract
Progression, skill tree and balancing, prototyped in Unity.
Head of Game Production / Design2023 – 2024
ChickenWars.io · remote
Mobile title: production, core loop; led design, art and dev.
Game Designer2024
MQDC Idyllias · part-time contract
Mobile pet sim end to end: mechanics, monetization, UX.
Senior Game Designer, Consultant2024
Playscape · Roblox title
Game review and player-feedback analysis.
Lead Game Designer2022 – 2023
Famtech VN · Hanoi, Vietnam
Online RPG: GDD, events, lore; bridged art and programming leads.
Game Designer2020 – 2022
LEAFgs · remote
Mobile games for clients; a PC horror game with puzzles.

02 · The Hand3D Art & Animation

Stylized characters, props and environments, from sculpt to game-ready asset, then rigged, animated and rendered.

StylizedSculptingLow polyRetopologyUV & bakingPBR texturingModular kitsRiggingCharacter animationCinematicsVFXUI3D to 2D

Art & animation experience

Freelance 3D Artist & Animator2018 – Present
Upwork and direct clients · remote
Magic Street Stars, Dungeon Dilemma (Steam), Ripptopia, and the Pinkphants VEVO music video.
3D Artist2023 – 2026
Indie developer, Denmark · NDA
Game-ready props and a modular environment pack.
3D Animator & 3D Artist2024 – 2025
CozyBox Studio
Episodes of Monsters' Tales, character rigs and an animation library.
3D Asset Creator2025 – Present
Game-ready environment kits and characters for Unity and Unreal.

Toolkit

BlenderSubstance 3D PainterSubstance 3D DesignerUnityUnreal EngineGodotSpine 2D

Modern workflow

AI tools take care of the repetitive parts (batch scripts, references, doc drafts), so my time goes into design and craft.

Where the two halves meet

From idea to playable

I can take a mechanic from paper to a prototype with real art in it, without waiting on three departments.

Art that serves the game

Assets built with polycount, readability, collisions and the core loop already in mind.

One voice across the team

I speak design, art and tech, so briefs and handoffs between departments and programming leads get shorter.

Work samples

Modeled, textured, animated and rendered by me in Blender and Substance 3D. Design work is mostly under NDA; details on request.

Art & animationGame designBoth
Ripptopia metro environment
Ripptopiaenvironment, VFX, UI
Yuki character model
Yukicharacter model, Magic Street Stars
Last Bell modular level kit
Last Bellmodular level kit on Fab
Robot character key art
Robot characterkey art and lighting
Dungeon Dilemma kit, interiors and props
Dungeon DilemmaUnity 6, Steam: kit, interiors, props
Yuki's car
Yuki's carvehicle
Textured game-ready robot
Robottextured, game-ready
01 · MindDesign it from A to Z

Concept, systems, economy, narrative, levels, UX and the GDD.

Mind + HandPrototype it

Playable in Unity, Unreal or Godot, fast.

02 · HandBuild the world

Stylized, game-ready models and textures.

02 · HandBring it to life

Rigging, animation, VFX and cinematics.

Behind the loop

Ivan Macca
Ivan Macca
Soul Design · Sicily, Italy
Age29
Work permitVietnam & Europe
Work modeRemote or on-site
EnglishC2
Italian · VietnameseNative · A2

Animation

  • The Pinkphants – “Tipitoso Pam Pam”, official VEVO video: watch
  • CozyBox Studio, Monsters' Tales: youtube.com/@CozyBoxStudio
  • Cinematics and motion intros. Demo reel on request.

Education

Game Design & Development
Vigamus Academy, Rome · 2021

Vigamus Academy certificate

Diploma, Accounting & Business
Technical Economic Institute · 2018

Need the why and the how
in one person?

Open to game design, 3D art and animation roles, remote or on-site, and to freelance projects.