Mobile first (F2P, casual, LiveOps), plus PC, web and Roblox. Systems, core loops and economy. I write the GDD, balance the numbers and prototype the idea myself in Unity, Unreal or Godot.
Stylized characters, props and environments, from sculpt to game-ready asset, then rigged, animated and rendered.
AI tools take care of the repetitive parts (batch scripts, references, doc drafts), so my time goes into design and craft.
I can take a mechanic from paper to a prototype with real art in it, without waiting on three departments.
Assets built with polycount, readability, collisions and the core loop already in mind.
I speak design, art and tech, so briefs and handoffs between departments and programming leads get shorter.
Modeled, textured, animated and rendered by me in Blender and Substance 3D. Design work is mostly under NDA; details on request.







Concept, systems, economy, narrative, levels, UX and the GDD.
Playable in Unity, Unreal or Godot, fast.
Stylized, game-ready models and textures.
Rigging, animation, VFX and cinematics.

Game Design & Development
Vigamus Academy, Rome · 2021

Diploma, Accounting & Business
Technical Economic Institute · 2018
Open to game design, 3D art and animation roles, remote or on-site, and to freelance projects.